LIBRARY OpenGL32
EXPORTS
"_GlmfBeginGlsBlock@4"
"_GlmfCloseMetaFile@4"
"_GlmfEndGlsBlock@4"
"_GlmfEndPlayback@4"
"_GlmfInitPlayback@12"
"_GlmfPlayGlsRecord@16"
"_glAccum@8"
"_glAlphaFunc@8"
"_glAreTexturesResident@12"
"_glArrayElement@4"
"_glBegin@4"
"_glBindTexture@8"
"_glBitmap@28"
"_glBlendFunc@8"
"_glCallList@4"
"_glCallLists@12"
"_glClear@4"
"_glClearAccum@16"
"_glClearColor@16"
"_glClearDepth@8"
"_glClearIndex@4"
"_glClearStencil@4"
"_glClipPlane@8"
"_glColor3b@12"
"_glColor3bv@4"
"_glColor3d@24"
"_glColor3dv@4"
"_glColor3f@12"
"_glColor3fv@4"
"_glColor3i@12"
"_glColor3iv@4"
"_glColor3s@12"
"_glColor3sv@4"
"_glColor3ub@12"
"_glColor3ubv@4"
"_glColor3ui@12"
"_glColor3uiv@4"
"_glColor3us@12"
"_glColor3usv@4"
"_glColor4b@16"
"_glColor4bv@4"
"_glColor4d@32"
"_glColor4dv@4"
"_glColor4f@16"
"_glColor4fv@4"
"_glColor4i@16"
"_glColor4iv@4"
"_glColor4s@16"
"_glColor4sv@4"
"_glColor4ub@16"
"_glColor4ubv@4"
"_glColor4ui@16"
"_glColor4uiv@4"
"_glColor4us@16"
"_glColor4usv@4"
"_glColorMask@16"
"_glColorMaterial@8"
"_glColorPointer@16"
"_glCopyPixels@20"
"_glCopyTexImage1D@28"
"_glCopyTexImage2D@32"
"_glCopyTexSubImage1D@24"
"_glCopyTexSubImage2D@32"
"_glCullFace@4"
"_glDebugEntry@8"
"_glDeleteLists@8"
"_glDeleteTextures@8"
"_glDepthFunc@4"
"_glDepthMask@4"
"_glDepthRange@16"
"_glDisable@4"
"_glDisableClientState@4"
"_glDrawArrays@12"
"_glDrawBuffer@4"
"_glDrawElements@16"
"_glDrawPixels@20"
"_glEdgeFlag@4"
"_glEdgeFlagPointer@8"
"_glEdgeFlagv@4"
"_glEnable@4"
"_glEnableClientState@4"
"_glEnd@0"
"_glEndList@0"
"_glEvalCoord1d@8"
"_glEvalCoord1dv@4"
"_glEvalCoord1f@4"
"_glEvalCoord1fv@4"
"_glEvalCoord2d@16"
"_glEvalCoord2dv@4"
"_glEvalCoord2f@8"
"_glEvalCoord2fv@4"
"_glEvalMesh1@12"
"_glEvalMesh2@20"
"_glEvalPoint1@4"
"_glEvalPoint2@8"
"_glFeedbackBuffer@12"
"_glFinish@0"
"_glFlush@0"
"_glFogf@8"
"_glFogfv@8"
"_glFogi@8"
"_glFogiv@8"
"_glFrontFace@4"
"_glFrustum@48"
"_glGenLists@4"
"_glGenTextures@8"
"_glGetBooleanv@8"
"_glGetClipPlane@8"
"_glGetDoublev@8"
"_glGetError@0"
"_glGetFloatv@8"
"_glGetIntegerv@8"
"_glGetLightfv@12"
"_glGetLightiv@12"
"_glGetMapdv@12"
"_glGetMapfv@12"
"_glGetMapiv@12"
"_glGetMaterialfv@12"
"_glGetMaterialiv@12"
"_glGetPixelMapfv@8"
"_glGetPixelMapuiv@8"
"_glGetPixelMapusv@8"
"_glGetPointerv@8"
"_glGetPolygonStipple@4"
"_glGetString@4"
"_glGetTexEnvfv@12"
"_glGetTexEnviv@12"
"_glGetTexGendv@12"
"_glGetTexGenfv@12"
"_glGetTexGeniv@12"
"_glGetTexImage@20"
"_glGetTexLevelParameterfv@16"
"_glGetTexLevelParameteriv@16"
"_glGetTexParameterfv@12"
"_glGetTexParameteriv@12"
"_glHint@8"
"_glIndexMask@4"
"_glIndexPointer@12"
"_glIndexd@8"
"_glIndexdv@4"
"_glIndexf@4"
"_glIndexfv@4"
"_glIndexi@4"
"_glIndexiv@4"
"_glIndexs@4"
"_glIndexsv@4"
"_glIndexub@4"
"_glIndexubv@4"
"_glInitNames@0"
"_glInterleavedArrays@12"
"_glIsEnabled@4"
"_glIsList@4"
"_glIsTexture@4"
"_glLightModelf@8"
"_glLightModelfv@8"
"_glLightModeli@8"
"_glLightModeliv@8"
"_glLightf@12"
"_glLightfv@12"
"_glLighti@12"
"_glLightiv@12"
"_glLineStipple@8"
"_glLineWidth@4"
"_glListBase@4"
"_glLoadIdentity@0"
"_glLoadMatrixd@4"
"_glLoadMatrixf@4"
"_glLoadName@4"
"_glLogicOp@4"
"_glMap1d@32"
"_glMap1f@24"
"_glMap2d@56"
"_glMap2f@40"
"_glMapGrid1d@20"
"_glMapGrid1f@12"
"_glMapGrid2d@40"
"_glMapGrid2f@24"
"_glMaterialf@12"
"_glMaterialfv@12"
"_glMateriali@12"
"_glMaterialiv@12"
"_glMatrixMode@4"
"_glMultMatrixd@4"
"_glMultMatrixf@4"
"_glNewList@8"
"_glNormal3b@12"
"_glNormal3bv@4"
"_glNormal3d@24"
"_glNormal3dv@4"
"_glNormal3f@12"
"_glNormal3fv@4"
"_glNormal3i@12"
"_glNormal3iv@4"
"_glNormal3s@12"
"_glNormal3sv@4"
"_glNormalPointer@12"
"_glOrtho@48"
"_glPassThrough@4"
"_glPixelMapfv@12"
"_glPixelMapuiv@12"
"_glPixelMapusv@12"
"_glPixelStoref@8"
"_glPixelStorei@8"
"_glPixelTransferf@8"
"_glPixelTransferi@8"
"_glPixelZoom@8"
"_glPointSize@4"
"_glPolygonMode@8"
"_glPolygonOffset@8"
"_glPolygonStipple@4"
"_glPopAttrib@0"
"_glPopClientAttrib@0"
"_glPopMatrix@0"
"_glPopName@0"
"_glPrioritizeTextures@12"
"_glPushAttrib@4"
"_glPushClientAttrib@4"
"_glPushMatrix@0"
"_glPushName@4"
"_glRasterPos2d@16"
"_glRasterPos2dv@4"
"_glRasterPos2f@8"
"_glRasterPos2fv@4"
"_glRasterPos2i@8"
"_glRasterPos2iv@4"
"_glRasterPos2s@8"
"_glRasterPos2sv@4"
"_glRasterPos3d@24"
"_glRasterPos3dv@4"
"_glRasterPos3f@12"
"_glRasterPos3fv@4"
"_glRasterPos3i@12"
"_glRasterPos3iv@4"
"_glRasterPos3s@12"
"_glRasterPos3sv@4"
"_glRasterPos4d@32"
"_glRasterPos4dv@4"
"_glRasterPos4f@16"
"_glRasterPos4fv@4"
"_glRasterPos4i@16"
"_glRasterPos4iv@4"
"_glRasterPos4s@16"
"_glRasterPos4sv@4"
"_glReadBuffer@4"
"_glReadPixels@28"
"_glRectd@32"
"_glRectdv@8"
"_glRectf@16"
"_glRectfv@8"
"_glRecti@16"
"_glRectiv@8"
"_glRects@16"
"_glRectsv@8"
"_glRenderMode@4"
"_glRotated@32"
"_glRotatef@16"
"_glScaled@24"
"_glScalef@12"
"_glScissor@16"
"_glSelectBuffer@8"
"_glShadeModel@4"
"_glStencilFunc@12"
"_glStencilMask@4"
"_glStencilOp@12"
"_glTexCoord1d@8"
"_glTexCoord1dv@4"
"_glTexCoord1f@4"
"_glTexCoord1fv@4"
"_glTexCoord1i@4"
"_glTexCoord1iv@4"
"_glTexCoord1s@4"
"_glTexCoord1sv@4"
"_glTexCoord2d@16"
"_glTexCoord2dv@4"
"_glTexCoord2f@8"
"_glTexCoord2fv@4"
"_glTexCoord2i@8"
"_glTexCoord2iv@4"
"_glTexCoord2s@8"
"_glTexCoord2sv@4"
"_glTexCoord3d@24"
"_glTexCoord3dv@4"
"_glTexCoord3f@12"
"_glTexCoord3fv@4"
"_glTexCoord3i@12"
"_glTexCoord3iv@4"
"_glTexCoord3s@12"
"_glTexCoord3sv@4"
"_glTexCoord4d@32"
"_glTexCoord4dv@4"
"_glTexCoord4f@16"
"_glTexCoord4fv@4"
"_glTexCoord4i@16"
"_glTexCoord4iv@4"
"_glTexCoord4s@16"
"_glTexCoord4sv@4"
"_glTexCoordPointer@16"
"_glTexEnvf@12"
"_glTexEnvfv@12"
"_glTexEnvi@12"
"_glTexEnviv@12"
"_glTexGend@16"
"_glTexGendv@12"
"_glTexGenf@12"
"_glTexGenfv@12"
"_glTexGeni@12"
"_glTexGeniv@12"
"_glTexImage1D@32"
"_glTexImage2D@36"
"_glTexParameterf@12"
"_glTexParameterfv@12"
"_glTexParameteri@12"
"_glTexParameteriv@12"
"_glTexSubImage1D@28"
"_glTexSubImage2D@36"
"_glTranslated@24"
"_glTranslatef@12"
"_glVertex2d@16"
"_glVertex2dv@4"
"_glVertex2f@8"
"_glVertex2fv@4"
"_glVertex2i@8"
"_glVertex2iv@4"
"_glVertex2s@8"
"_glVertex2sv@4"
"_glVertex3d@24"
"_glVertex3dv@4"
"_glVertex3f@12"
"_glVertex3fv@4"
"_glVertex3i@12"
"_glVertex3iv@4"
"_glVertex3s@12"
"_glVertex3sv@4"
"_glVertex4d@32"
"_glVertex4dv@4"
"_glVertex4f@16"
"_glVertex4fv@4"
"_glVertex4i@16"
"_glVertex4iv@4"
"_glVertex4s@16"
"_glVertex4sv@4"
"_glVertexPointer@16"
"_glViewport@16"
"_wglChoosePixelFormat@8"
"_wglCopyContext@12"
"_wglCreateContext@4"
"_wglCreateLayerContext@8"
"_wglDeleteContext@4"
"_wglDescribeLayerPlane@20"
"_wglDescribePixelFormat@16"
"_wglGetCurrentContext@0"
"_wglGetCurrentDC@0"
"_wglGetDefaultProcAddress@4"
"_wglGetLayerPaletteEntries@20"
"_wglGetPixelFormat@4"
"_wglGetProcAddress@4"
"_wglMakeCurrent@8"
"_wglRealizeLayerPalette@12"
"_wglSetLayerPaletteEntries@20"
"_wglSetPixelFormat@12"
"_wglShareLists@8"
"_wglSwapBuffers@4"
"_wglSwapLayerBuffers@8"
"_wglSwapMultipleBuffers@8"
"_wglUseFontBitmapsA@16"
"_wglUseFontBitmapsW@16"
"_wglUseFontOutlinesA@32"
"_wglUseFontOutlinesW@32"
